pkx) to the square and scan it on the 3DS while the game is running. You just drag mini-sprite directly from PKHeX (its compatible with.
![pkhex gen 7 save glitch pkhex gen 7 save glitch](https://user-images.githubusercontent.com/4016932/128605018-04d11139-cd3f-41eb-ba1d-55717e8d8123.png)
Interestingly enough, I didn't even change the CIL bytecode whatsoever, only the managed resources. By the way, just tested and its compatible with online injector, which can save quite some if youre doing one-by-one. I take it from your wording of 'patched' that the original source code is not available and hence the source code for this version isn't, meaning I can't jump in and see what's going on without decompiling? Good to know it's not just Mono who can't load it though.
Pkhex gen 7 save glitch drivers#
Most likely the latter, because as much as Windows sucks, third party drivers suck more.
Pkhex gen 7 save glitch driver#
:oīSoDs happen at the kernel layer so they can only be caused by either the OS itself, or some stupid driver who for some reason might get triggered by a. Umm, it won't start up here, it just keeps loading forever (strangely enough its Properties doesn't have Compatibility tab while the official one does). !Et9CUDRQ!SOpnOhYMW3HE5tC4umU0JATZDsGzFiA7P3ZZqs-Dw9Y I uploaded it but it wasn't that easy to notice because I added it as an edit for an existing post. NET exe so you *should* be able to run it on non-Windows platforms using mono.Īpologies for any typos, etc in this post, I made it on my Android tablet. That is if Torchickens hasn't uploaded it (I already gave it to him). When I get home, I'll provide a download link to the modded PkHex. Sometimes they are blank, in summary screens it's their dex number and so on. As said by someone else, species names seem to be dynamic. No screenshots yet, (I'm obviously doing this on real hardware and I don't have any decent way to take them) but the glitch Pokémon I tried (not 0x82B1 yet!) worked fine in battles and in contests. It has no cry, and Pokédex number ?55 (convert 0x82B1 to decimal to see why that is!) I tried to use a Rare Candy on it and the game froze, probably trying to recalculate stats. I had to use Withdraw Pokémon, withdraw 0x82B1 then press B straight away to avoid a freeze. I then tried 0x82B1, and it's pretty unstable, as I assume most will be. (14 Speed after Rare Candying to Level 100!) I first used some invalid Pokémon close to the last valid one, that don't error out, and got unremarkable Pokémon with bad stats. They do not learn any moves, and cannot be taught any TMs or HMs. I'm not sure how it gets the cry, one of them has Deoxys' cry. Above a certain point, when selecting an invalid Pokémon from the list, it will throw an exception, but you can just click continue and it'll work fine.įirst thing to note is that invalid Pokémon (in Omega Ruby at least) seems to use Bulbasaur's sprite/texture, and have Normal type.
![pkhex gen 7 save glitch pkhex gen 7 save glitch](https://user-images.githubusercontent.com/17801814/32407304-73daee74-c15d-11e7-8e55-2d1d3bbf1a6e.png)
I patched PKHex to allow for invalid moves, items and Pokémon. Date: 14:25:02 So, thanks to the 9.x browser exploit, we're now in a position to research Gen 6.